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Side-by-side MCP evidence comparison
Evidence fieldAgentRQWatchlist candidateMCP Unity Editor (Game Engine)MCP100 Selected
Task fit
Best for
  • Coordinating workspace tasks, agent status updates, permission requests, and human-agent communication through AgentRQ
  • Creating and editing Unity project assets, scenes, scripts, and editor state through supported AI coding clients
Not ideal for
  • A lightweight standalone MCP server without a frontend, persistent database, authentication, and deployment responsibilities
  • Older Unity projects or game-development tasks that do not require direct Editor control
Avoid when
  • You cannot protect workspace tokens, Google OAuth credentials, task content, and the persistent AgentRQ deployment
  • You cannot review or revert agent-made project and scene changes
Provenance
Provenance details

Community implementation

github:agentrq · Publisher source ↗

Community implementation

github:codergamester · Publisher source ↗

Maintenance
Maintenance details

Repo: Aug 8, 2026

Package: Not documented

Repo: Aug 10, 2026

Package: Not documented

Popularity evidence
GitHub stars

1,069

GitHub stars · checked 2026-08-14T18:46:26.000Z

1,865

GitHub stars · checked 2026-08-14T18:46:26.000Z

External adoption evidence
  • github: repository stars: 1,069Exact attributable signal.github: repository stars · Admission snapshot · checked 2026-08-14T18:46:26.000ZEvidence source ↗
  • github: repository stars: 1,865Exact attributable signal.github: repository stars · Admission snapshot · checked 2026-08-14T18:46:26.000ZEvidence source ↗
Client coverage
Client coverage details
Claude CodeStreamable HTTP
Claude DesktopStreamable HTTP
CodexStreamable HTTP
VS CodeStreamable HTTP
CursorStreamable HTTP
OpenCodeStreamable HTTP
Claude CodeLocal stdio
Claude DesktopLocal stdio
CodexLocal stdio
VS CodeLocal stdio
CursorLocal stdio
OpenCodeLocal stdio
Client coverage noteLocal stdio runs on your computer. Streamable HTTP connects to a remotely hosted MCP server.
Access and data
AuthenticationThe self-hosted architecture documents Google OAuth2 and JWT. Workspace MCP uses a token, while Supervisor and CoreMCP use OAuth2.The WebSocket server defaults to localhost:8090. Remote instructions can bind it to 0.0.0.0; no bearer-token or OAuth mechanism is documented.
CostNo project or service pricing is documented. Hosting, identity-provider, client, and model costs can still apply.The publisher describes the MIT-licensed project as free and open source. Unity, Node.js, hosting, client, and model costs are separate.
PermissionsWorkspace tools create and update tasks, statuses, assignments, replies, conversations, and attachments. Supervisor tools have broader workspace, task, schedule, assignment, messaging, permission-verdict, and attachment scope.Executes Unity menus and controls scenes, GameObjects, components, materials, assets, packages, tests, logs, play mode, and project-state resources through a WebSocket bridge.
Data handlingUses user-scoped SQLite storage for workspace and task state, conversations, messages, and attachments. SSE notifications and token-bearing workspace URLs are documented; retention and telemetry are not documented.Unity scenes, assets, project state, and console logs are read or modified locally and returned through MCP. Remote transmission, retention, and telemetry are not documented.
Limitations
Tradeoffs
  • A synchronized workspace improves oversight, while self-hosting adds application, authentication, database, and token-management overhead.
  • Direct Editor integration speeds iteration, but setup spans a Unity package and Node server and automated changes may leave the project in an invalid state.
Risk contextTask, communication, attachment, and Supervisor administration can have broad organizational impact. Treat token-bearing URLs as secrets, separate Supervisor credentials, and review the different authorization scopes before deployment.Can make destructive project changes, install packages, execute menu items, and control play mode. Keep the bridge loopback-only and supervise all writes and deletions in a version-controlled project.
Evidence date
Editorial review2026-08-112026-08-11
Candidate evidence2026-08-14T18:46:26.000Z2026-08-14T18:46:26.000Z

Popularity, maintenance, fit, permissions, and client support are independent evidence fields.

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