Field-by-field comparison
Compare the evidence before choosing an MCP.
Each signal stays separate, missing facts remain visible, and the column order follows your selection.
| Evidence field | AgentRQWatchlist candidate | MCP Unity Editor (Game Engine)MCP100 Selected |
|---|---|---|
| Task fit | ||
| Best for |
|
|
| Not ideal for |
|
|
| Avoid when |
|
|
| Provenance | ||
| Provenance details | Community implementation github:agentrq · Publisher source ↗ | Community implementation github:codergamester · Publisher source ↗ |
| Maintenance | ||
| Maintenance details | Repo: Aug 8, 2026 Package: Not documented | Repo: Aug 10, 2026 Package: Not documented |
| Popularity evidence | ||
| GitHub stars | 1,069 GitHub stars · checked 2026-08-14T18:46:26.000Z | 1,865 GitHub stars · checked 2026-08-14T18:46:26.000Z |
| External adoption evidence |
|
|
| Client coverage | ||
| Client coverage details | Claude Code✓ Streamable HTTP Claude Desktop✓ Streamable HTTP Codex✓ Streamable HTTP VS Code✓ Streamable HTTP Cursor✓ Streamable HTTP OpenCode✓ Streamable HTTP | Claude Code✓ Local stdio Claude Desktop✓ Local stdio Codex✓ Local stdio VS Code✓ Local stdio Cursor✓ Local stdio OpenCode✓ Local stdio |
| Client coverage note | Local stdio runs on your computer. Streamable HTTP connects to a remotely hosted MCP server. | |
| Access and data | ||
| Authentication | The self-hosted architecture documents Google OAuth2 and JWT. Workspace MCP uses a token, while Supervisor and CoreMCP use OAuth2. | The WebSocket server defaults to localhost:8090. Remote instructions can bind it to 0.0.0.0; no bearer-token or OAuth mechanism is documented. |
| Cost | No project or service pricing is documented. Hosting, identity-provider, client, and model costs can still apply. | The publisher describes the MIT-licensed project as free and open source. Unity, Node.js, hosting, client, and model costs are separate. |
| Permissions | Workspace tools create and update tasks, statuses, assignments, replies, conversations, and attachments. Supervisor tools have broader workspace, task, schedule, assignment, messaging, permission-verdict, and attachment scope. | Executes Unity menus and controls scenes, GameObjects, components, materials, assets, packages, tests, logs, play mode, and project-state resources through a WebSocket bridge. |
| Data handling | Uses user-scoped SQLite storage for workspace and task state, conversations, messages, and attachments. SSE notifications and token-bearing workspace URLs are documented; retention and telemetry are not documented. | Unity scenes, assets, project state, and console logs are read or modified locally and returned through MCP. Remote transmission, retention, and telemetry are not documented. |
| Limitations | ||
| Tradeoffs |
|
|
| Risk context | Task, communication, attachment, and Supervisor administration can have broad organizational impact. Treat token-bearing URLs as secrets, separate Supervisor credentials, and review the different authorization scopes before deployment. | Can make destructive project changes, install packages, execute menu items, and control play mode. Keep the bridge loopback-only and supervise all writes and deletions in a version-controlled project. |
| Evidence date | ||
| Editorial review | 2026-08-11 | 2026-08-11 |
| Candidate evidence | 2026-08-14T18:46:26.000Z | 2026-08-14T18:46:26.000Z |
Popularity, maintenance, fit, permissions, and client support are independent evidence fields.
Read the evidence method →