Field-by-field comparison
Compare the evidence before choosing an MCP.
Each signal stays separate, missing facts remain visible, and the column order follows your selection.
| Evidence field | MCP Unity Editor (Game Engine)MCP100 Selected | Apify MCP ServerMCP100 Selected |
|---|---|---|
| Task fit | ||
| Best for |
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| Not ideal for |
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| Avoid when |
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| Provenance | ||
| Provenance details | Community implementation github:codergamester · Publisher source ↗ | Community implementation com.apify · Publisher source ↗ |
| Maintenance | ||
| Maintenance details | Repo: Aug 10, 2026 Package: Not documented | Repo: Aug 14, 2026 Package: Not documented |
| Popularity evidence | ||
| GitHub stars | 1,865 GitHub stars · checked 2026-08-14T18:46:26.000Z | 3,664 GitHub stars · checked 2026-08-14T18:46:26.000Z |
| External adoption evidence |
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| Client coverage | ||
| Client coverage details | Claude Code✓ Local stdio Claude Desktop✓ Local stdio Codex✓ Local stdio VS Code✓ Local stdio Cursor✓ Local stdio OpenCode✓ Local stdio | Claude Code✓ Streamable HTTP Claude Desktop✓ Streamable HTTP Codex✓ Streamable HTTP VS Code✓ Streamable HTTP Cursor✓ Streamable HTTP OpenCode✓ Streamable HTTP |
| Client coverage note | Local stdio runs on your computer. Streamable HTTP connects to a remotely hosted MCP server. | |
| Access and data | ||
| Authentication | The WebSocket server defaults to localhost:8090. Remote instructions can bind it to 0.0.0.0; no bearer-token or OAuth mechanism is documented. | Hosted mode supports OAuth or Authorization Bearer APIFY_TOKEN; local stdio uses APIFY_TOKEN. Discovery tools can be unauthenticated, and agentic payment tokens are additional alternatives. |
| Cost | The publisher describes the MIT-licensed project as free and open source. Unity, Node.js, hosting, client, and model costs are separate. | Actor and platform usage is chargeable according to Actor pricing; even free Actors incur platform usage. x402, Skyfire, and AGI payment paths are documented; no fixed MCP fee is stated. |
| Permissions | Executes Unity menus and controls scenes, GameObjects, components, materials, assets, packages, tests, logs, play mode, and project-state resources through a WebSocket bridge. | Dynamically exposes Apify Actors, including web, social, maps, and e-commerce scrapers, plus run, dataset, key-value-store, and documentation tools. call-actor executes external Actors. |
| Data handling | Unity scenes, assets, project state, and console logs are read or modified locally and returned through MCP. Remote transmission, retention, and telemetry are not documented. | Requests and Actor inputs are sent to Apify; run results can be stored in Apify datasets and key-value stores. Telemetry is enabled by default and stdio uses Sentry; detailed retention is not documented. |
| Limitations | ||
| Tradeoffs |
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| Risk context | Can make destructive project changes, install packages, execute menu items, and control play mode. Keep the bridge loopback-only and supervise all writes and deletions in a version-controlled project. | Actor execution can scrape external sites, process personal or regulated data, incur spend, and return untrusted content. Restrict tools, use scoped tokens, review Actor pricing and terms, and control telemetry and storage. |
| Evidence date | ||
| Editorial review | 2026-08-11 | 2026-08-11 |
| Candidate evidence | 2026-08-14T18:46:26.000Z | 2026-08-14T18:46:26.000Z |
Popularity, maintenance, fit, permissions, and client support are independent evidence fields.
Read the evidence method →