Field-by-field comparison
Compare the evidence before choosing an MCP.
Each signal stays separate, missing facts remain visible, and the column order follows your selection.
| Evidence field | MCP Unity Editor (Game Engine)MCP100 Selected | Windows-MCPMCP100 Selected |
|---|---|---|
| Task fit | ||
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| Not ideal for |
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| Avoid when |
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| Provenance | ||
| Provenance details | Community implementation github:codergamester · Publisher source ↗ | Community implementation io.github.CursorTouch · Publisher source ↗ |
| Maintenance | ||
| Maintenance details | Repo: Aug 10, 2026 Package: Not documented | Repo: Aug 14, 2026 Package: Aug 1, 2026 |
| Popularity evidence | ||
| GitHub stars | 1,865 GitHub stars · checked 2026-08-14T18:46:26.000Z | 6,749 GitHub stars · checked 2026-08-14T18:46:26.000Z |
| 30-day package downloads | No reliable download data | 40,449 PyPI Stats package downloads · checked 2026-08-14T18:46:26.000Z |
| External adoption evidence |
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| Client coverage | ||
| Client coverage details | Claude Code✓ Local stdio Claude Desktop✓ Local stdio Codex✓ Local stdio VS Code✓ Local stdio Cursor✓ Local stdio OpenCode✓ Local stdio | Claude Code✓ Local stdio Claude Desktop✓ Local stdio Codex✓ Local stdio VS Code✓ Local stdio Cursor✓ Local stdio OpenCode✓ Local stdio |
| Client coverage note | Local stdio runs on your computer. Streamable HTTP connects to a remotely hosted MCP server. | |
| Access and data | ||
| Authentication | The WebSocket server defaults to localhost:8090. Remote instructions can bind it to 0.0.0.0; no bearer-token or OAuth mechanism is documented. | Stdio has no network listener. Non-loopback HTTP requires an auth key or OAuth unless insecure access is explicitly allowed; IP allowlists, TLS, CORS, and host validation are documented. |
| Cost | The publisher describes the MIT-licensed project as free and open source. Unity, Node.js, hosting, client, and model costs are separate. | The MIT-licensed project lists no MCP fee. Windows, Python, hosting, client, and model costs are separate. |
| Permissions | Executes Unity menus and controls scenes, GameObjects, components, materials, assets, packages, tests, logs, play mode, and project-state resources through a WebSocket bridge. | Runs with the invoking user's full Windows permissions, including PowerShell, files, registry, processes, UI input, screenshots, and web scraping; many actions are irreversible. |
| Data handling | Unity scenes, assets, project state, and console logs are read or modified locally and returned through MCP. Remote transmission, retention, and telemetry are not documented. | Processing is local. Telemetry excludes screenshots, state captures, arguments, and outputs but includes status, duration, tool and client information, anonymized sessions, and possibly paths in error messages. |
| Limitations | ||
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| Risk context | Can make destructive project changes, install packages, execute menu items, and control play mode. Keep the bridge loopback-only and supervise all writes and deletions in a version-controlled project. | It is not sandboxed and can delete files, alter registry or system settings, type into applications, and execute PowerShell. Use a VM or low-privilege account, backups, supervision, loopback binding, and disabled high-risk tools. |
| Evidence date | ||
| Editorial review | 2026-08-11 | 2026-08-11 |
| Candidate evidence | 2026-08-14T18:46:26.000Z | 2026-08-14T18:46:26.000Z |
Popularity, maintenance, fit, permissions, and client support are independent evidence fields.
Read the evidence method →