Watchlist tracking
Reviewed for relevance and future tracking value.
MCP100 Assessment
Watchlist / Tracking
Why we’re tracking it
Track Unity-version support and editor-operation coverage as Unity changes
Reviewed · Documentation review; complete setup workflow not independently tested
Best fit
AI-assisted Unity Editor automation for scenes, scripts, assets, tests and builds.
What we know
MCP for Unity bridges AI assistants to Unity Editor so they can inspect and modify scenes, assets and C# code, run tests, profile projects and trigger builds.
Maintenance / activity evidence
- Observed (UTC)Merge pull request 1428 from CoplayDev/fix/1289-playmode-screenshot
Tracking evidence observed Oct 5, 2026. These dated signals do not establish current maintenance. Reviewed enrichment confidence: high.
Verification gaps / watch-outs
- Installation and comprehensive security have not been independently audited.
- Can control Unity Editor and project assets/scripts. Writes: Modify scenes; Edit scripts; Change assets; Run builds/tests.
- Authentication not yet verified.
- Sensitive access: Local source code and game assets
- The integration can change code, assets and scene state and can execute project-level build/test workflows.
Full authority, access and evidence limits are available in Review context and Access & risk.
Popularity
14,732 repository stars
Stars observed Oct 6, 2026.
All limitations / Review context
Which Unity versions and editor actions remain supported by the MCP integration?
The bounded assessment reviewed the official README, repository notices, security policy path, and security page for known material public-tracking blockers. No such blocker was identified. This is a public-tracking assessment, not an installation safety certification.
- The integration can change code, assets and scene state and can execute project-level build/test workflows.
- Can control Unity Editor and project assets/scripts.
- Primarily local Unity project data.
- Reviewed write actions: Modify scenes; Edit scripts; Change assets; Run builds/tests
- Sensitive access: Local source code and game assets
- Installation, client compatibility and comprehensive security have not been independently audited. Authentication and access depend on the configured services.
- No independent runtime, installation, or comprehensive security audit was performed.
- No installation, runtime, client matrix, or complete tool-contract audit was performed in this review.
- No comparable 30-day registry metric
- This is not an official Unity Technologies integration.
- It can modify project code and assets.
Original activity observations
- 2026-10-05T03:33:03Z: Merge pull request 1428 from CoplayDev/fix/1289-playmode-screenshot
Technical identity
github.com/coplaydev/unity-mcp- Exact implementation source
- https://github.com/coplaydev/unity-mcp ↗
- Reviewed resource type
- MCP Server
- Repository identity
- CoplayDev/unity-mcp
Evidence & Sources
- Evidence basis
- Recorded source evidence
- Setup runtime verification
- Not independently runtime-tested by MCP100 for this setup workflow.
Reviewed · Latest source observation
- GitHub repository ↗
coplaydev/unity-mcp
Recorded repository material and project history.
Includes references whose attribution is not established.
Setup · Watchlist
Install & Agents
Publisher instructions.
Source evidence observed .
Additional setup details required — see the specific gaps below.
Install / connect
Publisher instructionsPublisher-specific setup path. Follow prerequisites, then register or connect to your MCP host.
Connection / UI instruction · Publisher instructions
In Unity: Window > Package Manager > Add package from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#mainConfigure / authenticate
Publisher instructionsUnity 2021.3 LTS+, Python 3.10+ with uv. Unity menu Window > MCP for Unity > Configure All Detected Clients.
Check connection
Suggested checkCheck Unity bridge/tool discovery via client without creating or editing a game object.
Remove / uninstall / revoke
MCP100 setup guideRemove the MCP host registration and Unity Package Manager package separately; project assets are not part of ordinary disconnect.
What it does
MCP for Unity bridges AI assistants to Unity Editor so they can inspect and modify scenes, assets and C# code, run tests, profile projects and trigger builds.
- Capability
- Developer Tools
- Resource type
- MCP Server
- Industry
- Sports & Entertainment
- Best fit
- AI-assisted Unity Editor automation for scenes, scripts, assets, tests and builds.
Representative uses
- Create scenes and GameObjects
- Edit C# scripts
- Manage Unity assets
- Run tests, profiling and builds
Limitations
- This is not an official Unity Technologies integration.
- It can modify project code and assets.
Reviewed access
Access & risk
Review the exact access boundary before connecting this MCP to accounts, credentials, or sensitive data.
- Authentication
- Not documented in the reviewed sources
- Permissions
- Can control Unity Editor and project assets/scripts.
- Data handling
- Primarily local Unity project data.
- Cost
- free
- Risk and cautions
- The integration can change code, assets and scene state and can execute project-level build/test workflows.
Access scope and cautions
- Write actions
- Modify scenes Edit scripts Change assets Run builds/tests
- Sensitive access
- Local source code and game assets
- Risk level
- high
FAQ
Based on reviewed evidence as of 2026-10-06. Watchlist tracking is not a recommendation or a security certification.
Which tasks are documented for this implementation?
Can it modify data or perform write operations?
What data-handling boundary should I consider?
What limitations and risks should I check before use?
Is this an official MCP?
CoplayDev is listed as Community implementation in MCP100’s current evidence.