Watchlist tracking
Reviewed for relevance and future tracking value.
MCP100 Assessment
Watchlist / Tracking
Why we’re tracking it
Monitor exact implementation activity, MCP interface, permission and setup changes.
Reviewed · Documentation review; complete setup workflow not independently tested
Best fit
Unreal Engine development and project operations
What we know
Complete Unreal Engine development toolkit exposed as MCP tools. Public Radar listing describes capability; verify precise runtime setup and privilege boundaries upstream.
Maintenance / activity evidence
- GitHub exact repo pushed_at 2026-10-09T19:17:06Z
Tracking evidence observed Oct 10, 2026. These dated signals do not establish current maintenance. Reviewed enrichment confidence: medium.
Verification gaps / watch-outs
- Installation and comprehensive security have not been independently audited.
- Unreal Engine project/world modifications may affect assets; work on a copy and restrict agent privileges. Reported action classes: create/change/delete project objects. Complete write authority is not verified.
- Refer to first-party setup documentation; do not infer authorization from package existence.
- Sensitive access: Unreal Editor state and local project files
- Unreal Engine project/world modifications may affect assets; work on a copy and restrict agent privileges.
- Public tracking suitability is not an installation safety audit.
Full authority, access and evidence limits are available in Review context and Access & risk.
Popularity
387 repository stars
Stars observed Oct 10, 2026.
Repository total for db-lyon/ue-mcp.
All limitations / Review context
Has ue-mcp changed its documented MCP interface, authentication or privilege boundaries, and does it merit promotion?
Limited editorial listing; known permission implications disclosed, no independently established publication blocker.
- Unreal Engine project/world modifications may affect assets; work on a copy and restrict agent privileges.
- Public tracking suitability is not an installation safety audit.
- Refer to first-party setup documentation; do not infer authorization from package existence.
- Unreal Editor state and local project files
- Reviewed write actions: create/change/delete project objects
- Sensitive access: Unreal Editor state and local project files
- Complete write authority is not verified.
- Installation, client compatibility and comprehensive security have not been independently audited. Authentication and access depend on the configured services.
- Upstream credential and permission scopes must be validated before runtime use.
- Precise setup/auth/permissions not verified
- Write actions/tool inventory not confirmed against exact tool documentation; listed action classes remain illustrative or context-dependent. Empty inventory does not establish read-only.
- Some integration/runtime instructions are not confirmed from a first-party install guide and therefore intentionally omitted.
- Exact GitHub pushed_at 2026-10-09T19:17:06Z
Original activity observations
- GitHub exact repo pushed_at 2026-10-09T19:17:06Z
Technical identity
github.com/db-lyon/ue-mcp- Exact implementation source
- https://github.com/db-lyon/ue-mcp ↗
- Reviewed resource type
- MCP Server
- Repository identity
- db-lyon/ue-mcp
Evidence & Sources
- Evidence basis
- Recorded source evidence
- Setup runtime verification
- Not independently runtime-tested by MCP100 for this setup workflow.
Reviewed · Latest source observation
- GitHub repository ↗
db-lyon/ue-mcp
Recorded repository material and project history.
Setup · Watchlist
Install & Agents
Publisher instructions.
Source evidence observed .
Additional setup details required — see the specific gaps below.
Install / connect
Publisher instructionsPublisher-specific setup path. Follow prerequisites, then register or connect to your MCP host.
publisher documented install or connect · Publisher instructions
npx ue-mcp initConfigure / authenticate
Publisher instructionsRun from Unreal Engine project folder containing .uproject while UE editor is closed; wizard installs bridge and configures MCP.
Advanced configuration · claude desktop json · Publisher instructions
claude desktop json · Publisher instructions
{ "mcpServers": { "ue-mcp": { "args": [ "-y", "ue-mcp@latest", "C:/path/to/MyGame.uproject" ], "command": "npx" } } }Check connection
Suggested checkReopen Unreal Editor and check exposed MCP tools/bridge. Do not modify actors merely to verify.
Remove / uninstall / revoke
MCP100 setup guideRemove MCP host entry and UE_MCP_Bridge plugin from this UE project only if no longer required; consult project wizard docs for cleanup.
MCP100 client-scope guidance: each CLI removal example targets only its named client and exact registered entry. Package names, Desktop/Cursor configuration keys and Codex/Claude registration names may differ; use the entry you actually registered. Client removal does not revoke provider credentials.
claude mcp remove ue-mcp
What it does
Complete Unreal Engine development toolkit exposed as MCP tools. Public Radar listing describes capability; verify precise runtime setup and privilege boundaries upstream.
- Capability
- Developer Tools
- Resource type
- MCP Server
- Industry
- Sports & Entertainment
- Best fit
- Unreal Engine development and project operations
Representative uses
- Unreal Engine development and project operations
Limitations
- Unreal Engine project/world modifications may affect assets; work on a copy and restrict agent privileges.
- Some integration/runtime instructions are not confirmed from a first-party install guide and therefore intentionally omitted.
- Exact GitHub pushed_at 2026-10-09T19:17:06Z
Reviewed access
Access & risk
Review the exact access boundary before connecting this MCP to accounts, credentials, or sensitive data.
- Authentication
- Refer to first-party setup documentation; do not infer authorization from package existence.
- Permissions
- Unreal Engine project/world modifications may affect assets; work on a copy and restrict agent privileges.
- Data handling
- Unreal Editor state and local project files
- Cost
- Provider or usage fees possible; verify current pricing
- Risk and cautions
- Unreal Engine project/world modifications may affect assets; work on a copy and restrict agent privileges.
Access scope and cautions
- Write actions
- Not verified create/change/delete project objects
- Sensitive access
- Unreal Editor state and local project files
- Risk level
- high
- Security notes
- Unreal Engine project/world modifications may affect assets; work on a copy and restrict agent privileges. Public tracking suitability is not an installation safety audit.
The reviewed evidence does not establish the complete write authority of this MCP. Consult the unresolved evidence before granting write access.
FAQ
Based on reviewed evidence as of 2026-10-10T03:38:00Z. Watchlist tracking is not a recommendation or a security certification.